Apple wins incomprehensible patent, but it has to do with three-dimensional graphics

This must be the first time that I have seen the staff of Patently Apple recognizing that he understood nothing of a patent from Ma, but also not for nothing. Just look at one of the more than 200 graphs in the document to have nightmares for a week.

Complex graphics-related patent - Patently Apple

DSGP patent - Patently Apple

Whatever that means, it has to do with new GPUs (here called DSGP, or “Deferred Shading Graphics Processor”) and methods of displaying graphics using OpenGL and Direct3D APIs, the technology that Microsoft employs in Xbox video games. The purpose of the patent is to offer high performance 3D graphics with Phong shading, anti-aliasing in subpixels, textures and bump mapping via hardware without sacrificing performance. That means faster and more beautiful games and applications in general, right?

The high level of this invention is no wonder: the first author Jerome Duluk, ex-NVIDIA, having worked with 24 more people to produce this patent, which was entitled “Deferred shading graphics pipeline processor having advanced features”, corresponding to registration number 7,808,503 at the United States Patent and Trademark Office.