The world of portable consoles has been contested. Find out here the differences between the Nintendo 3DS and the Sony Playstation Vita, and see which one is the best.
It is very common to question people less knowledgeable about the best console to buy. Especially between the lines Playstation and Xbox (currently in the Playstation 4 and Xbox one). But when it comes to portable consoles, who gets the better of the small giants of Sony and Nintendo?
Now let’s make a comparison between the 2 current consoles on the market: Nintendo 3DS and Sony Playstation Vita.
The design of the PSVita is more sober, with the greater air of seriousness that he tries to bring in his games, while that of Nintendo 3DS tries to be more cheerful, showing that he is there to bring you fun.
THE 3DS has an analog stick and a crosshair on the left side, buttons A, B, X and Y on the right side and the shoulder buttons L and R. Below the bottom screen we have the Select, Home and Start buttons and, beside, the power button. At the top of the console we have the screen with 3D technology, 2 stereo speakers, a slider that regulates the depth of the 3D and the front camera. On the external side of the device we have 2 cameras, which simulate human eyes, thus being able to photograph 3D images, but it is recommended to use it only for applications that use AR (Augmented Reality) due to its low quality. At the bottom of the body, on the top side, of the console we have the slot for the game cartridge, charger inlet with 2 side conductor plates to enable the use of a charging base and IR port. Underneath we have only the input for the headphones. On the left side we have the volume slider, while on the right a button that activates and deactivates the Wi-Fi function, the slot for the SD memory card and the stylus that is used on the touch screen.
At the Playstation Vita we have directional and analog on the left side of the screen, next to the Home button (PS). On the right side of the screen we have the classic Playstation buttons (x, ?,? and ?), a second analog, the Start and Select buttons. In the front part we also have the 2 speakers that, unfortunately, can be easily covered with the fingers during the game, and the front camera. At the top we have the shoulder buttons L and R, the entry for the cartridge and an entry that serves as a coupling for accessories, in addition to the Power and volume buttons (+ and -). At the bottom we have the slot for Sony’s proprietary memory card, the headphone jack, the slot for the USB adapter cable (which can be used to connect to the PC, PS3 or power outlet) and the brackets to hold the PSVita. At the rear we have the grip, which is very narrow, a camera (same recommendation as the 3DS camera: only for AR) and the Touch Pad.
At that point we have one of the watershed. THE Playstation Vita it came with a wonderful 5 ″ OLED screen, touchscreen with a capacity of up to 10 simultaneous touches and a 960 × 544 qHD resolution, generating a density of 221 ppi.
The 3DS, on the other hand, has 2 screens, one with 3D technology that dispenses with glasses and the second with resistive touchscreen technology. The top screen, the 3D, has a resolution of 800 × 240 (getting 400 × 240 for each eye), a resolution that in the 3DS is low, with its 3.53 ″ (generating density of 132ppi) and in the 3DS XL it is very low with the increase of 90% of the screen, rising to 4.82 ″ (generating density of 97ppi). But despite the large pixels, they do a great job when it comes to the notion of depth. In games like Super Mario 3D Land, where 3D is exceptionally well crafted, the sense of depth is perfect, and the game even feels close. Games like The Legend of Zelda: Ocarina of Time 3D have also made great use of 3D features, giving a sense of immersion while playing. The bottom screen has a 320 × 240 resolution and has resistive touch technology, which only accepts one touch. But compared to other screens with the same technology, the 3DS stands out strongly.
The buttons of the 3DS, in both versions, are softer, and the analog, despite being only one, is concave, which gives greater comfort and prevents more than the finger from slipping. The buttons on the PSVita are tougher, more “clicks“, And the analog ones, despite being convex, have a rubberized surface that makes it difficult for the finger to slide. Analog range is very short and precise, but it feels slightly fragile.
Several sensors are present on both consoles. From the camera, used in the AR, to the gyroscope, accelerometer and other sensors that help the console to orient itself, making it possible to aim through the console’s movement, as seen in the poster boy brought by Uncharted – The Golden Abyss.
Some games also make use of the microphone and ambient lighting. Briefly speaking: The number of options and tools that developers have at their disposal is enormous, with the possibility of significantly improving interactivity in relation to their predecessors (PSP and Nintendo DS).
Both 3DS and PSVita they received many upgrades in relation to their predecessors: Screen, connectivity and, mainly, processing. There have been so many upgrades that, although the batteries have also grown, the autonomy of the consoles has dropped to approximately half of the previous generation.
Thanks to the processor exclusively dedicated to 3D, the 3DS has an autonomy of approximately 5 hours, while in 3DSXL this duration can reach 7 hours. The autonomy of the 2DS, which has not been tested by our team, must surpass that of the 3DS, considering that they have the same battery and that the 2DS does not have a 3D processor, thus reducing consumption.
Meanwhile, the Playstation Vita it got a bigger and brighter screen than its predecessor. Now it has 2 touch surfaces to handle and a processing power that makes any portable console very envious. Coming to match his older brother, the Playstation 3, in terms of graphics and surpassing it in other tasks (such as access to the store and other applications). Connectivity from PSVita it is also a factor against: There are more services that can be used in the background that help with battery consumption (in the case of Near, Messages, Friends, etc.), things that were not present in the PSP.
Like almost all current technology, consoles have also gained new functions to differentiate themselves from the competition. Functions such as internet browsing, chatting with friends (including Video-Chat), viewing video services (Youtube, Netflix etc.), calendar, access to social networks, stores, among many other things.
In that aspect the 3DS is more specific and stays focused on games. We have access to the store, browser, Friends (who have another 3DS), messages (to friends with another 3DS), notepads that can be used with games in the background (very useful if you have a game with things to remember), SpotPass (used to exchange game information with others 3DS upcoming calendars with themes for Nintendo characters, etc.
THE PSVita in turn, it is a more social console, more companion for all hours. We have access to PSN, friends (who have a PSN account, both for PSVita, PS3 or by PS4), messages (with much greater efficiency than the 3DS), Near (which has a similar function to the SpotPass 3DS), video streaming services (Nexflix and PSN Unlimited), Social networks through own applications, Skype (only with call or video call function) among other applications that can be found on PSN.
The main theme. After all, we are comparing consoles, not tablets or smartphones. In that aspect the Nintendo it is more sedimented. We have the largest franchises that Nintendo can provide for your portable console in totally exclusive games, for example: Mario, Legend of Zelda, Kirby, Pokémon, Lego City, among others, many others. The library of games available for the 3DS, in any store that can be frequented or accessed is at least 3 times larger than the one available for the PSVita.
The Playstation Vita is still experiencing difficulties in this regard. In many presentations Sony seemed to show that the PSVita it was made for Indie games, however, some titles totally betray that idea. When we talk about Uncharted The Golden Abyss, Soul Sacrifice, Dynasty Warriors Next and Gravity Rush, we’re not talking about simple or superficial games, but great titles comparable to those on table consoles, with spectacular graphics, fantastic and innovative gameplay and deep and touching stories, which shows that the Playstation Vita is a console with an absurd potential that still has a lot to show.
THE 3DS can be found in 3 versions: 2DS, 3DS and 3DSXL, from R $ 400.00. The version 3DS original comes with a 2GB memory card while the versions 2DS and 3DSXL comes with a 4GB card, which already fits a lot, but can be expanded to 32GB. The games can now be found at prices of 60 to 170 reais in retail stores and, considering the plethora of titles, it is certainly not a console to get bored quickly.
THE Playstation Vita, on the other hand, is a more robust console, something that considerably raises its price compared to the 3DS. The current version of PSVita can be found for up to R $ 699.00, however it is necessary to purchase a memory card, which is owned by Sony. The price of cards varies from R $ 59.90 (4GB) to R $ 259.00 (32GB). It is also recommended to buy a protective case to carry it around and, thanks to the touch, a protective film for the screen.
At the end of the day, it’s all about the games: There’s no point in buying one Playstation if you like to play Pokémon, or a DS if what you want is to venture across the golden abyss.
The correct answer to this endless question is: Review the list of games exclusive to the consoles in question. The one that pleases you most will be the console that will make you happy.