Unity 3D is coming to Linux

Unity 3D, the engine responsible for a multitude of games in recent years is getting a foothold for Linux, now you can develop games for Linux. of Linux.

Unity 3D Editor on Linux

Unity 3D Editor runs on Linux

Unity 3D has become a reference program for the construction of multiplatform games, many Smartphone games and generalizing, mainly Indie games, only came into existence on account of this Engine.

It can put together exactly what an Indie developer normally needs, ease of use and power.

Unity 3D has been able to export games to Linux for at least two years but until then it was not possible to use the editor on the platform, which is of interest to many developers.

Unity Ubuntu Second the Unity 3D blog, the program started small with a version for Mac OS and in 2009 received its port for Windows, which they say has taken a lot of work; In 2015 Unity 3D is even bigger and more powerful so a new size is giving even more work, but soon we should have some respect.

The only officially supported distribution is Ubuntu, Unity Engine folks are developing the Linux editor under the 12.04 LTS version of the Canonical system, but they stated that it can be installed (unsupported) on any other Linux system that meet some requirements, which have not been commented.

The difficulty

They see the coming of Steam Machines as revolutionary and know that many of the Indies games available on Steam for Linux today are made with Unity 3D, so it's no fairer than giving developers more power to create games for the new. platform.

Among the difficulties reported are, incredible as it may seem, adapting the editor to the "Case sensitive" that exists on Linux and does not exist on Mac and Windows, if you do not understand this refers to the way the system interprets directories and files:

Archives and Archives On Windows and Mac they are interpreted as being the same, on Linux they can be completely different directories or filenames.

Other than that, as has been commented, the amount of huge code then was unforeseen only the work itself is already quite big, another detail that should change in the Linux version that certain features that are imported from programs that currently do not run on Linux should be modified or replaced as models imported directly from 3D Studio Max.

There is no release date but at least we know the work is being done.

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