Steam pronounces on Ubuntu, strengthens Linux support

With all of Canonical's controversy, the end of 32-bit (i386) package support and the possible loss of Steam support, and back in the making, Valve finally speaks via Pierre-Loup through the company's official blog.

In the statement, now official, Pierre-Loup himself mentions the news and discussions around the topic End of 32-bit packet support in Ubuntuby linking the announcement made by Canonical in its Discourse. He also said that after this announcement, they (yes he put himself as a Steam spokesman in the case) would officially not be recommending Ubuntu 19.10 and later versions for users. What's important to note here is that they wouldn't be recommending Ubuntu either, it would be more a matter of not clearly supporting a single system, as it was done in the past, by placing a download link for Ubuntu on the Steam Linux page even, making room for some work. more closely with other Linux communities, including the Linux Canonical and Ubuntu.

The developer of Valve comments about support for 32-bit libraries will be essential and necessary, not only for running the Steam app, but mainly because they are needed for various games on Steam and that they are only available in 32 bits, meaning they are important in keeping Valve customers with products that work on their purchases. Pierre-Loup also commented on Canonical's decision to backtrack and by version 20.04 LTS these packages would be available, which would give much more time than a few months until October than when 19.10 comes out. According to Pierre, they were not excited about this scenario, but that this attitude was welcome.

Canonical tried to reassure people that working with the community to include the libs needed to make everything work, both in version 19.10 and in 20.04 LTS, in fact, nothing has been talked about so far, but everything Convertible without a doubt. Deep down Steam knows that not only on Linux but on Windows too, 32-bit libraries and components are counting down and I need to create technologies that allow 10-year-old Steam customers from now on to be able to install today's games. , just as today's customers can play the games they bought 10 years ago.

This is the kind of challenge that no other gaming company has faced so far, Valve pioneering in many ways in this market, there are no models to follow, but most likely whatever technology is adopted in the future, other companies will rely on it. in Valve himself most likely.

as if it had not happened?

In the end it seems that if you had closed your eyes and ears to this subject in the last two weeks and simply got on with your life, nothing really would have changed and, in fact, the programming follows the same. Ubuntu 19.10 comes to and Steam is with it, just as expected. Nonetheless, this may have been an indication to Valve that perhaps it should think of more universal ways of maintaining the Steam client, as well as thinking of technologies that can replace this need for legacy technology, after all, it may not be now, it may not be. a few years from now, but the time for 32-bit architecture to retire completely imminent.

At the end of the statement, he devoted two paragraphs on Linux support and Valve's commitment to it. Just them:

The Linux landscape has changed dramatically since we first released Steam for it and as such we are rethinking how we want to approach distributed support going forward. There are several distributions on the market today that offer a great experience in desktop games such as Arch Linux, Manjaro, Pop! _OS, Fedora and many others. We will work more closely with many other distribution maintainers in the future. If you are working on such a distribution and do not feel that your project has a direct line of contact with us, by all means, communicate directly with a representative.

That said, we have nothing specific to announce right now about which distributions will be supported in the future; Expect more news about this in the coming months. We remain committed to supporting Linux as a gaming platform, and continue to drive numerous development efforts in features and drivers that we hope will help to improve the desktop gaming experience across all distributions; We'll talk more about some examples of this soon.

It seems to me clearly a well-received message from Valve to Canonical, making it clear that she did not like the attitude and that she will seek to support other distributions as well, thus not being a hostage of Canonical (Ubuntu), as she did not want to be Microsoft (Windows). .

Probably Canonical's biggest mistake was not to suggest the 32-bit shutdown, because everyone expects this to happen at some point, the biggest problem was coming up with this decision in the form of a statement and not in consultation form, to assess how much People need such resources, in other words, missed measuring the impact of the decision. Speaking privately with Will Cooke, Canonical's desktop leader, it is clear how much he understands the issue that our decisions affect millions of people and so we have to think about each issue, which did not seem at the time of the announcement. , but eventually confirmed by admitting the problem and returning to normal.

Does Ubuntu need a strong competitor? I'm sure you wouldn't hurt.

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Hope to see you next, a big hug.

Article co-written by Ricardo and Dionatan


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