In June this year, Lenovo introduced the Phab 2 Pro, the first device to offer Google's augmented reality technology. Part of Project Tango, the device will be launched on November 1st. Learn more at seo Lenovo Phab 2 Pro.
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Lenovo Phab 2 Pro
As stated above, Lenovo unveiled its first Tango Project-oriented device in June, the Phab 2 Pro. It's a phablet, made of metal single body, with a 6.4 inch screen and QHD definition.
The handset has four cameras, three in the rear. The first has 16 Megapixel (RGB standard) resolution, the second has 8MP, plus a third depth camera and an infrared sensor that tracks motion.
Although this is a device whose technology requires processing power, the specifications are relatively modest: Snapdragon 652 processor and 4GB of RAM.
The Phab 2 Pro also features two Dolby Atmos technology speakers. The battery has a generous 4,055mAh and the device also has biometric sensor.
Lenovo also said that Phab 2 Pro initially had 25 applications available to take advantage of Tango's augmented reality technology. The user may choose geolocation based games, utilities and apps. By the end of the year, the Chinese manufacturer expects the number of applications that support AR to reach 100.
Check out a working phablet video below:
The Phab 2 Pro starts selling on Nov. 1 this year, initially in the US, at the suggested price of $ 499, approximately $ 1,568.31 at no charge.
What is Project Tango?
Tango is a Google project to harmonize augmented reality on smartphones and tablets. It uses 3D motion tracking and depth perception that allows the device to interact with the surrounding physical environment.
To make it more convenient to view: we can know, for example, if the sofa we want to buy will fit in our room and we can still see how it will be positioned in the space in question. And all through the screen of the smartphone or tablet.
Imagine playing a game shooter in the park with your friends and obstacles mapped and recreated in real time.
There is already a technology development kit (SDK) available to developers where they can build compatible applications. In addition, Lenovo has released a video (see below) announcing that the first smartphone with Project Tango will be presented at Lenovo Tech World, Which happens next June 9th in San Francisco, USA.
Augmented reality intersects with virtual reality in many ways, and Google has established its own VR division that encompasses Project Tango.
It is rumored that the company would be developing a standalone headset that is tougher than the Cardboard and could be comparable to the Samsung Gear VR.
What is the difference between virtual reality and augmented reality?
Virtual reality, as we now see in Gear VR and Oculus Rift, creates an entirely virtual world and used primarily for entertainment purposes. Put on a headset and you're immersed in space, in a concert hall, in the ocean, or a video game.
Already augmented reality improves physical reality by adding more details or masking it. This can happen in small ways, such as seeing a poster on a wall that isn't actually there. And technology can also come in large proportions: everything can look different. One can see oneself around in a totally virtual environment, reproducing different scenarios.
Today, there is already a cross between virtual and augmented realities, which may originate in a new reality about the physical world. Our senses could eventually feel, smell and hear through nanotechnology, which would also be inserted into this crossover between the technologies. A hyperreality would be born, where the virtual and the real would be difficult to distinguish. Scary, isn't it? But the trend.
What could augmented reality do?
Although it is early for mass adoption of this technology, augmented reality is able to map real world environments using MotionStudio 3D and a depth tracking technology.
A smartphone or tablet with these features will know where it is located in space relative to its surroundings. This means that it can map an area and then insert objects that will interact with the environment.
Using a tablet, you can throw a ball, which escape the digital walls and go to the area that the device mapped (see the demonstration video below). Essentially, the interaction of the virtual with the real.
When the technology is synchronized with a headset, you can look at a dinosaur skeleton in a museum and see a layer of the animal's organs, muscles and skin; or when looking at a city's ground zero, check out what it looked like a thousand years ago.
You could walk down the street and see the route of your destination overlaid on the sidewalk. Or your office desktop could be entirely virtual, offering 3D storage and graphical presentations, for example.
Google's first augmented reality-enabled smartphone to be unveiled by Lenovo in June
Augmented reality also has huge potential for games. Imagine staying in a park with friends and playing a live shooter? In this genre, obstacles would be mapped and would form in real time. It would be like a laser-tag, but much more engaging and realistic. Or play Real Estate Bank, where your properties are life-size in front of you?
Augmented reality would also be very useful in everyday tasks. Imagine looking at a car engine and visualizing a virtual guide that overlaps and instructs the user on what to do.
Yes, the possibilities are very encouraging. Let the Phab 2 Pro come!
Would you buy a smartphone that supports augmented reality technology?
. (tagsToTranslate) Project Tango (t) smartphone (t) Lenovo (t) augmented reality (t) google (t) Android