NVIDIA PhysX becomes Open Source and this may be good for Linux games.

In an announcement on the company's official blog, she now makes NVIDIA PhysX open to everyone.

This Monday (3) NVIDIA announced through its blog the availability of NVIDIA PhysX source code so that everyone can use their Engine for physical simulation of high reality and quality.  NVIDIA PhysX becomes Open Source and this may be good for Linux games. The announcement was made by Senior Director of Content Engineering and Technology, Rev Lebaredian, who is also responsible for Nvidia's GameWorks technologies. In the post he says the following:

We are doing this because the physical simulation turned out to be more important than we imagined. Physical simulation fits with artificial intelligence, robotics and computer vision, autonomous vehicles and high performance computing. fundamental to so many different things that we decided to make it openly available to the world.

You can see a demonstration of how PhysX works on the video below.

PhysX code is under license BSD3, besides GPU acceleration will also be under this license. To learn more about her, visit this link. The source code has also been made available on GitHub.

PhysX also has integration with s Engines Unreal 3 and 4 and with the Unity3d. The full announcement and in more detail you can check directly on the blog of NVIDIA.

This is very good news for those who want to port their games to Linux, as they will now have at their disposal yet another powerful tool so that they can deliver more and more of the highest quality products on Linux and slowly ending the differences that still exist. in some titles compared to Windows. In addition to opening the possibility mentioned by the Rev, where you can use the PhysX in autonomous cars, AI and high performance computing.

What did you think of this release from NVIDIA? Do you think this may have some short and long term benefit for those using Linux?

I count on you, until next time! A big hug.

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