In the postmodern dichotomy between augmented reality (AR) and virtual reality (VR) technologies, Apple is clearly betting all of its chips on the first option. This does not mean, however, that the company is not open to collaborating with partners so that the other route will also take the path of Ma-stamped devices.
Proof of this is new: At one of the Worldwide Developers Conference (WWDC) 2018 sessions aimed at demonstrating new graphics technologies, Karol Gasinski of Apple's GPU software architecture team confirmed that the macOS Mojave bring support Plug & play to the device HTC Vive Pro, developed by the Taiwanese manufacturer in partnership with Valve. The information was brought by the site Road to VR.
According to the engineer, Apple has been working “very closely with Valve and HTC to make sure that the Vive Pro is fully supported by runtime SteamVR on macOS Mojave ”. The system will bring full support to the glasses, including their cameras and motion sensors; The only hitherto unknown thing about the SRWorks SDK, introduced in April, and which brings extra functionality to some Vive Pro components, we still don't know if Mojave support will also include it.
It is also worth noting that the first beta of the new version of macOS does not come with the news yet it should be included in a future test release.
Because Mojave also significantly expands Macs' compatibility with external and related GPUs, we may be about to see a significant leap from Ma's computers as virtual reality device support machines. To this day, this task has fallen almost exclusively on the shoulders of PCs running Windows, and Apple of course wants a piece of the cake for itself.
By conquering users and developers of this area, after all, the company only has to gain.