Native Mac Mini benchmarks with Apple Silicon

Mac mini equipped with Apple Silicon gains native benchmarks and outperforms MacBook Air

The infamous Mac mini of Developer Transition Kit, equipped with chip A12Z Bionic Apple, already won benchmarks before – but those first numbers were obtained by running the Geekbench 5 tool on top of Rosetta 2, the macOS compatibility layer for running Intel / x86 based applications. Now the 9to5Mac arrived with updated information – and very encouraging.

According to the website, someone managed to run Geekbench 5 native on the Mac mini equipped with Apple Silicon. There are still no details on how the process was done, but the article assumes that the Mac was put into recovery mode, with its security features turned off, and giving the code tool a code signature. benchmarks.

The fact is that the numbers are great: the Mac mini with A12Z chip achieved a score 1,098 in the single-core test and 4,555 points in multi-cores. This already represents a good leap from the previous emulated test, in which we saw scores in the 800s and 2,700s, respectively.

Native Mac Mini benchmarks with Apple Silicon

Another, even better, comparison is with the current MacBook Air of entry: Apple’s ultraportable has a score of 1,005 with a single core, or 2,000 points in multi-core measurement – which is to be expected considering that we are comparing machines dual-core with quad-core.

Anyway, remember that the A12Z chip is a chip whose architecture is already two years old (it is almost identical to the 2018 A12X, with the only difference being the addition of an extra GPU core). That is, when Apple actually launches Macs equipped with Apple Silicon, it will be with new and more capable chips – with numbers, therefore, even better. It’s a good start, isn’t it?

More details of Apple Silicon

Meanwhile, the developer Steve Troughton-Smith shared on Twitter some more details about the Apple Silicon – or, more specifically, about the behavior of iOS apps running natively on Macs equipped with Apple chips.

There are a number of compatibility behaviors applied to iOS apps running without modification on macOS. This makes them much more likely to run right off the bat than if the developer simply checked the Mac’s checkbox [no Xcode] and nothing else. The system “warns” that they are running on an iPad with iOS 14, by the way.

If an iPad app is full screen, but supports portrait and landscape mode, you can resize the window in these two sizes, and that’s it. No broken layouts. […] IPhone apps look like iPhone apps, and there are no grants for gestures multitouch customized like a two-finger swipe to undo – unlike the iOS simulator.

If your iPad app allows resizing, it can be resized to any window size, which can break your layout if you’re not careful – other than that, things just work. […] Here is a more complex app, Adobe Draw, on macOS. It works well!
How about YouTube or Google Maps? The sad part is that probably a lot of these big companies (whose apps you’re going to want to run) will restrict their iOS apps from running on the Mac. Perhaps it was Apple’s mistake to offer developers the option of not making them available. […] Spotify and Slack (can you see that I don’t use either?)

To summarize the whole thing: support for iOS apps will work almost invisibly – the job that developers will have, if anything, will be to adjust some layouts here and there so that everything works accordingly.

It remains to hope, now, that the community dev mass embrace the option of making your apps available on macOS. It will be great, right?