GM version of Xcode 11 Ā«confirmsĀ» Appleā€™s AR / VR headset

GM version of Xcode 11 "confirms" Apple's AR / VR headset

As expected, Apple released yesterday, a few hours after the end of the keynote, the versions Golden Master both of Xcode 11 iOS 13, as well as other betas. More than a GM, however, Appleā€™s software code for creating apps has put even more gas in the rumors about an Apple AR / VR device.

Understand that Xcode 11 code is about a headset AR / VR does not require an expert, but professionals in the field are required to find these codes. In this case, the Brazilian developer Guilherme Rambo and the app builder Steve Troughton-Smith rediscovered that the latest version of the companyā€™s software has a framework called ARDisplayDevice with reference to possible prototypes of the headset Apple, some of which we have already mentioned: Franc, Luck and Garta (belonging to HoloKit, a framework mixed reality).

So, the Xcode 11 GM launched today includes the framework ARDisplayDevice, which has data files for the headset Apple AR (Franc, Luck) and HoloKit (Garta). WHAT?

References to these names had already been Ā«dug upĀ» in the iOS 13 code, linked to a Ā«STARTesterĀ» app that would be able to enter virtual reality mode, replicating the functionality of a headset on an iPhone for testing purposes.

There is also a reference to a ā€œStarBoardā€ system for AR-enabled applications, which was also found in the codes of the third beta of iOS 13.1 and in the GM of iOS 13, which accompanies a ā€œReadmeā€ file that references specific to an Apple ā€œHMEā€ device.

The iOS 13 GM also comes with a readme file (!) For employees to learn how they can run AR apps on an iPhone when you donā€™t have access headset from Apple ?

StarBoard seems to operate in a similar way to CarPlay, since the codes found indicate that all content must be transferred to an external display. Although the details of the novelty are still unknown, Troughton-Smith believes that an interface for AR apps will be displayed when the presumed headset from Apple is connected to an iPhone.

Because they are in codes for GM versions of Xcode 11 and iOS 13, it is likely that Apple was prepared to announce the new technology during yesterdayā€™s keynote, but decided to abort the last minute mission, as highlighted by Rambo:

It seems to me that the ad was planned for the keynote, but it was withdrawn at the last minute. ?

The rumors surrounding an Apple AR / VR device are not exactly recent, but this year they ranged from suspending the infamous ā€œApple Glassā€ development program to the most recent indications that the technology was practically ready. Itā€™s that story: letā€™s see it to believe it.

iPhone 11 Pro on AR

Lending the feature to promote the Mac Pro, Apple released a new option to ā€œseeā€ the iPhone 11 Pro in AR, as if it were on your desk. To do this, simply access this link from an iOS device and a Safari page will display a preview of the new device.

iPhone 11 Pro on AR

Then, tap the ā€œObjectā€ button and view the iPhone 11 Pro on a white background, or ā€œRAā€ to see it in the environment where you are. It is possible to zoom and move the smartphone to check all its details, in addition to the option to save the view in your images.

Have fun! ?

via iClarified