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Game Review: Marvel vs. Capcom 3

Game Review: Marvel vs. Capcom 3

Behold, it finally arrived !! The return of one of the most acclaimed fighting series of all time, after 11 years at rest, returns with everything to the new generation consoles. This new battle to save the world, between the characters of Capcom (producer of games like Street Fighter, Final Fight, Devil May Cry, Okami and many others) and those of Marvel (American publisher of characters like Spider-Man, Captain America , Hulk, Thor and others), promises unrestrained action, mind-blowing graphics and fun for many hours. Could it be that, even after a decade, the game has the strength to attract new players – besides innovating the series?

Behold, it finally arrived !! The return of one of the most acclaimed fighting series of all time, after 11 years at rest, returns with everything to the new generation consoles. This new battle to save the world, among the characters of Capcom (producer of games like Street Fighter, Final Fight, Devil May Cry, Okami and many others) and those of Marvel (American publisher of characters such as Spider-Man, Captain America, Hulk, Thor and others), promises unrestrained action, mind-blowing graphics and fun for many hours. Does it even after a decade, the game has the breath to attract new players – besides innovating the series?

Game Review: Marvel vs.  Capcom 3

The series Β«Crossoverβ€œFrom Capcom, started in 1996 with the launch of X-Men vs. Street Fighter with a bold premise for the time: duo fights where you chose characters from both companies to battle unpretentiously. With the success of this first onslaught, Capcom found a pot of gold: in the coming years it would be responsible for launching other games in the series as Marvel vs. Street Fighter, Marvel vs. Capcom 1 and 2 and even involving other companies (Capcom vs. SNK and, more recently, for the Wii, Tatsunoko vs. Capcom). Always loved by audiences and critics alike, the series took on a new spirit with re-launch of Marvel vs. Capcom 2 to the Playstation Network and XBOX Live and rumors started about a possible return of the series. April 2010 arrived and the new game was revealed – and here we are today, playing it frantically.

When comparing Marvel vs. Capcom 2 with 3 we already have a striking difference: the graphss. Before in pure pixelated 2D, today we have three-dimensional characters fighting on a two-dimensional plane – the same found in Street Fighter 4 and Tatsunoko vs. Capcom. Speaking of the latter, MvC3 borrows a lot, in terms of gameplay, from his brother to the Wii: we no longer have 3 buttons for punch and 3 buttons for kicking and yes a weak attack button, a medium and a strong one were called as β€œspecial attack”. The basic three are for normal attacks (if you play with Ryu, half moon and any of them you launch a Hadouken, for example) while the special attack is always the starting hook for an aerial combo – one of the main attack modes of this game. Battles follow the scheme of their predecessor so they are trio versus trio fights, guaranteeing dynamic and complex fights (depending on your style of play).

The graphics, as already said, follow the line of Street Fighter 4, but with a more β€œHQ” layer, so to speak. The colors are intense and, depending on the stage of the fight, you get lost with so much explosion, attack, fire, lightning, special background happening at the same time – but it’s part of the game. The game has very basic game modes, both in offline as well as online, so nothing new here (I just say that the servers are currently half full for online matches, that is, to fight that stranger on the other side of the world, with just a handful of luck). The characters present in this edition are known to the vast majority and, unlike other editions, we do not have any obscure combatants among them – the most different end up coming from the Marvel universe, which is very vast indeed. Another thing that is easy to see is the lack of repetition of character styles: before Cyclops and Iron Man shared the same style – distance fighting, stronger melee and the like – and now we only have Man-of- Ferro, citing an example. The first time you play, 34 characters are available, but with very little effort, 4 more secrets are released, totaling 38 fighters (for comparison, the total number of combatants in MvC2 was 56). Capcom promises new characters via download little by little (the first two being Jill Valentine and Shuma Gorath, scheduled for mid-March), in other words, the game is likely to reach the 46 fighters easily.

Released February 15, 2011, to Playstation 3 and Xbox 360, the game is still giving something to talk about (I admit I was very anxious with the arrival of my copy) and most likely it will become one of those games that everyone keeps playing – kind of like a Mario Kart, but in another category. Fun, agile, unpretentious and addictive are a few words that can describe this Capcom success! The Crossover series is already expected to new release for 2012, Street Fighter vs. Tekken, that is, we have another good time to enjoy this game. Any objections? Calluses on the fingers.