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Dungeon Keeper: The Horn is back!

There are classics of the past that arouse the nostalgia of many players just by mentioning their names. Undoubtedly, Bullfrog's Dungeon Keeper, launched in 1997, one of them, and its remake for smartphones and tablets was expected to meet the highest expectations.

In my test you know if the Electronic Arts and Mythic lived up to the Dungeon Keeper myth and if the original fans will be pleased with this version.

Functions & Usage

If we look at the original game, it is clear why the Electronic arts decided to do a remake of Dungeon Keeper: the game had several elements of strategy, very popular in hit games of the current mobile constellation. Plus, the focus on antiheroes makes it more fun and less fun. In fact, the game's devil (Horny) guides us through a tutorial that leaves no freedom for the user to make his own decisions, and in the end we get a little lost.

The goal of Dungeon Keeper is to build and manage an underground dungeon, resist attacks and at the same time attack other players to steal raw material. To do this, simply win the heart of the opponent's dungeon. In all, there are four types of raw materials in the game: three of them can be regularly obtained and one, the jewels, is so rare that an in-app purchase becomes mandatory.

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The Horn be your guide through the tutorial. / AdroidPIT
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<p>Dungeon Keeper, in its presentation and concept, is a successful game. Building, expanding, and managing a dungeon, as well as attacking and defending against real opponents, sounds like an interesting idea, but unfortunately it's not so mature if we think about the quintessential smartphone success, the Clash of Clans. Dungeon Keeper lacks many tactical elements for attacks, which are somewhat one-dimensional. I missed a more elaborate previous story and context and more elements of strategy.</p><div class='code-block code-block-4' style='margin: 8px auto; text-align: center; display: block; clear: both;'>
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The graphics of the game are very well done. / AndroidPIT
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<p>But these are not the main problems of the game, but the excessive internal purchases of the app. The best example experienced by the player after the end of the tutorial. To break the first stone, the Devils need 15 seconds. The second already requires 4 hours of work and the third 24 hours! All of this work can of course be accelerated if you spend for the first stone 42 jewels and for the second, no less than 250!</p>
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In addition, if we want to increase the number of concurrent workers, we have to spend 800 jewels, an amount not normally obtainable in the game. In games similar at least that could be acquired with other raw materials. Most ironic of all that the reward for this work is jewelry (this is the only way to get the material without opening the wallet). And with that we have the creation of the famous Paywall, a wall or barrier that can only be overcome if you pay.

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The imps are expensive. / AndroidPIT
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<h2>Screen & Controls</h2>
<p>Dungeon Keeper has the simple and successful controls, and its graphic presentation is also very good. The sound effects, moreover, cause even nostalgia and longing for the original game at one point or another.</p><div class='code-block code-block-5' style='margin: 8px auto; text-align: center; display: block; clear: both;'>
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Speed ​​& Stability

Dungeon Keeper worked without delays or choking during my test period.

Price / Performance Ratio

Dungeon Keeper can be downloaded for free, but internal in-app purchases become a must for progress, as I explained above.

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The salty purchases of the game. / AndroidPIT
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<p><h2>Final Verdict</h2>
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At this point, I can't recommend Dungeon Keeper. All the tasks to be performed take very long and almost require the use of real money to buy jewelry. Actually a pity, because the game has potential and lives up, graphically and conceptually, to the original 1997. Basically because of the impossibility of playing free, and the lack of tactics for attacks, I give the game two out of five stars.

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