In the rare case that we see Apple highly enthusiastic about ARKit, promoting impressive creations from developers available on the App Store, or technology experts stating that augmented reality is “the next big thing” that companies should look for if they want to stay relevant in the market.
However, if this research by Apptopia he has something to say, that we may have rushed a little by stating that the adoption of technology in the field of Apple, at least has been dizzying.
Take a look at the chart above, which shows the number of apps introduced to the App Store that take advantage of ARKit or updates to existing apps that include platform support, month by month, since September when the API was released to developers. In the initial month, there were 300 new apps / updates in the store; this number dropped to around 200 in October and even more, to around 150 in November. Only in December did the index go up a bit and stay in the 170s.
If that information tells us anything, that developers who wanted to take advantage of ARKit in their applications did so mainly in the first few weeks of availability; now, interest is dropping, as those who intended to use it have already done so. In total, Apptopia estimates that about 1,000 apps on the App Store use Ma's augmented reality platform, an almost negligible number considering the total of more than 2,000,000 apps in the store as a whole.
In this universe of about 1,000 apps, Apptopia also separated the categories, revealing that most of them (about 30%) are Games; then (24.3%) we have the category Others; 13.2% of applications are from Entertainment, while 11.9% of them are Utilities; smaller slices have the categories of Education, Photo & Video and Lifestyle.
Of course, it's too early to say anything about the platform, but, anyway, good not to ignore these numbers after all, ARKit is a big bet for Apple and, if the idea does not succeed, heads can roll inside Cupertino. What do you think?