Chrome switches to new iOS rendering engine and gets faster / more stable

In iOS 8, Apple introduced a new page rendering engine in its mobile operating system that brought a number of advantages over the old one UIWebKit. However, migrating to it was not as simple as Google expected.

Today, finally, the Chrome for iOS its version 48 arrived and started to use the new WKWebView.


Google Chrome app icon

What's new in version 48.0.2564.87

This version uses WKWebView, Apple's latest rendering engine, which should be faster and more stable. The failure rate has been reduced to 70%, and JavaScript execution is now significantly faster.

This version also includes:

  • redesigned icons on the “New tab” page: easier access to a larger number of your frequently visited sites;
  • Integration with Spotlight: drag down or right on the Home page and search for your Chrome bookmarks.

In a post on Chromium Blog, Google published graphs comparing the failure rate and JavaScript performance of the old Chrome to the new one and the numbers are really excellent. What sites will not lock on it anymore, but now the browser works on iPads and iPhones / iPods touch as on Macs; if one tab fails, the others are unaffected.

On the other hand, as Google explains in this support article, some features also had to be removed in this update, including, unfortunately, the data saving mode. I hope you come back soon.