[BDI Game Play] We tested the game Need For Speed: No Limits

Blog do iPhone

NFS No LimitBDI Gameplay

In November, we announced EA’s plans to launch yet another franchise title Need For Speed for iOS, called No Limits. The launch is scheduled for the beginning of this year and the iPhone Blog has already had access to the game and brings you a sample of what it will be like.

The game was created from the ground up by Firemonkeys, the same team responsible for Real Racing 3. Despite this, it follows more or less the same line of play as in previous episodes, in which the player has to compete with his virtual opponents in several car races for city ​​streets.

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The game will be free to install, with internal purchases to speed up processes. But our initial impression is that the way this freemium works is not as aggressive as other EA games, like Dungeon Keeper, whose need for internal purchases has made many complain. Each race spends a credit, represented by a Gas tank. You usually have 6 of them available to run, which will load up over time. The more you run, the more you spend and then you can risk waiting for the tanks to be replaced.

When competing in races, the player earns virtual money, pieces to increase the car and points to level up. There is a black market in the game to purchase parts that you buy containers closed, not knowing what’s inside. It will depend on your luck to get good pieces, or not.

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You can also customize your car, but not as much as in Real Racing 3.

Check out how the game starts in our gameplay:

As you can see, the game follows the style of previous editions. For those who are fans, there will be more racing options; those who have never really liked this closed formula, may think it is just more of the same.

The game will be compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPhone 6, iPhone 6 Plus, iPad and iPod touch, already with Portuguese version. We also tested on a first-generation iPad mini and didn’t notice any delay or significant choking, running very satisfactorily. It has no release date, but is scheduled for the coming weeks. And as soon as it gets to the App Store, we’ll let you know here on the blog. In the meantime, check out the official trailer: