We have spoken here many times about how the Catalyst Project It would be a breath of fresh air for MacOS apps, allowing developers to easily port iPad apps to Apple computers. We also talked about how the macOS Catalina it represents the "real" beginning of this initiative, and how from now on we will feel the differences caused by technology.
Well, today we are here to remind you that every story has various angles. Journalist Mark Gurman of Bloomberg, published today a report exposing concerns and reservations, both from developers and consumers, about the Catalyst Project, its operation and its effects.
One of the main hurdles developers encounter is that the transition from iPadOS to MacOS apps is, in most cases, not nearly as simple as Apple wants to make it look. James ThompsonPCalc creator said he “had to work a lot harder than expected” to make Dice by PCalc run well on the Mac which is not a problem in itself as the MacOS version needs to be purchased separately , which means the developer gets paid for the extra work.
The point, according to Thompson, is that Apple makes it seem that the process of porting an app to the Mac would be “as simple as clicking a button,” so consumers may not understand why they have to pay for the “same” app. twice. Who makes chorus to this concern the developer Steve Troughton Smith:
As a user, I don't want to have to pay again to have the same app. As a developer, I don't want my users to have to make this decision.
The problem seems to arise from the distribution method that Apple has adopted on its other platforms. When I buy an iPhone app, for example, consumers can often get the same iPad, Apple Watch, and Apple TV apps for free, if they exist. The Mac, on the other hand, is separate from this equation: even in apps with the same functionality on different platforms, so the consumer has to pay twice if they want to run it, say on an iPad and a MacBook.
That is: either Apple and developers are beginning to rethink this model, or the Catalyst Project will face consumer perception going forward.
The cost issue, however, does not seem to be the only problem developers are facing. The matter of Bloomberg noticed that for some reason Apple removed the game Asphalt 9: Legends from its dedicated macOS Catalina page or, more specifically, from the section highlighting apps that will be ported to the Mac shortly on Catalyst.
If you remember correctly, the racing game was highlighted by Ma in the last WWDC as one of the “flagships” of the feature, with senior vice president of software engineering Craig Federighi noting that Gameloft developers would have succeeded. Port the game to the Mac with just one working day.
We don't know what may have happened from there to C, but removing the title from Apple's page may not be a good sign and Asphalt 9 wasn't the only app removed: the app DC Universe, for comic book reading and video playback by the publisher, has also disappeared from Ma's relationship and should not win a version for macOS in the near future.
On the other hand, there are companies that don't even want to know about the Catalyst Project for conversation. Netflix, who, consulted by the report, said she has no plans to port her iPad app to the Mac using the technology.
We will see, therefore, how Apple respond to this policy.
Update 10/08/2019 s 16:01
Apparently, the prospect of a version of Asphalt 9: Legends for Mac is not dead yet. A few hours after the publication of the report of Bloomberg, Mark Gurman posted the following tweet:
All right, then, it remains to be seen whether chat is a standard answer now that the case has been exposed or whether the studio is in fact working to make up for lost time.