ARKit: see the real effect of the video clip “Take on Me” (A-ha), Pac-Man, anime, map routes, VR help and more!

I bet when you heard that Apple would bring a framework in augmented reality, he thought “well, this is not going to happen! We have already seen the example of Pokmon GO: after a while, people forget ”. If that happened, I don't blame you; after all, AR was really far from looking real, palpable.

However, if you’ve already seen our first two articles with examples of what the ARKit, can do, certainly revised its concepts!

To continue to understand the great potential of ARKit, we are recurrently making posts with the examples that appear on the web, we also dedicate a good part of on Air # 240 to talk about it.

And here we go for the third batch of amazing videos!

Map Directions

Using AR on maps is not a new feature. However, we return to the state of wonder when we realize that everything is much better with the help of ARKit:

"Take on Me" in real life

If you had a good musical education, you certainly know the success of the 1980s "Take on Me", from the Norwegian band A-ha, and as their video clip was a technological astonishment for bringing together animations (drawings by hand) and real life which took 16 painful weeks to create.

Jokes part, you may not know it; if this is the case, watch here the video clip that remains sensational to this day.

So amazing that a developer decided to use ARKit to create the “effect take on Me”In his own house with a soundtrack and a little dance:

We can't stop with this music, people. 💃🏾

Pac Man

Continuing on vibe “Retr”, let's go to games. This developer thought it would be interesting to become Pac-Man himself and see how cool the interaction was:

Friend BB-8

Whoever saw Star Wars Awakening from the outside probably fell in love, as I did, with the BB-8. Now imagine having him as your companion! 😍

a transformer in my backyard

However, there are those who prefer the "Transformers" franchises:

More food / drink examples

This is a point that we will definitely see ARKit “exploding” imagine visualizing the dish you want to order before it reaches your table:

Interacting with elements

At first, it looks like the person is actually interacting with the joo-bobo, but at the end of the video, the element moves without interaction (probably from commands on the iPhone screen). In other words, we do not know if there is still the possibility of some “real world” interaction, but the funny example anyway.

The otakus freak

Although the original meaning of "otaku" be another, in Brazil we mostly use the word to name someone who likes anime, manga and things like that. So, certainly, this group of people will be quite excited about these examples:

Jumping between surfaces

Furnishing your home

Nothing like testing before you buy, right?

Playing on a real platform

See the game The Machines running on a real table:

ARKit helping in VR

Although the focus of ARKit is, as its name suggests, providing experiences in augmented reality (AR), which Apple has managed to achieve with this framework It is so incredible that it can also make a difference in virtual reality.

This is because any VR project we have seen so far requires the user to be either in a certain position or in a limited area so that the device can work properly or, if we think about those cardboards in which we put smartphones, we may even have a bigger environment, but it can certainly be dangerous since you are not seeing what is in the real world. However, what if it was possible to have the whole world as an “environment” for VR to occur?

With the fantastic tracking of ARKit, this is possible, since it recognizes when there is some impediment in front of you and shows it as if it were a "wall" without disturbing your experience. Can't you imagine? See below:

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We will certainly continue to follow the wonders that developers are creating with ARKit and publishing new videos. Again, if you haven't seen the previous articles, be sure to check them out (here and here) and don't forget to listen to episode # 240 of our podcast! 😉