Last week we reported that the United States Supreme Court made a decision against Apple (which has dragged on since 2011). US justice has given the go-ahead for users to sue the Cupertino giant for monopoly, since the App store It's the only way to purchase apps and services from third parties on the iOS platform even though Ma has stated that it is not responsible for the amount charged for the apps.
Now a new collective action has taken advantage of the recent endorsement to accuse Apple of inflating its store's app prices from a "claimed monopoly on iOS app distribution."
The case was filed this week in Northern California District Court by Edward Lawrence. Apple further argued that "engaged in anticompetitive conduct designed specifically to monopolize, maintain or stabilize abusive pricing policy."
IOS was intentionally designed to block iPhone owners from buying Apple-only apps, and as the company typically charges 30% of developers for each App Store transaction, anyone who downloads a (paid) app is actually paying that extra amount. . The 30% is mostly profitable and would be substantially smaller in a competitive market.
The prosecution also highlighted Apple's "tight control" of iOS, saying Apple's mobile operating system denies users the ability to choose other "potentially cheaper, more efficient and technologically superior" products.
The lawsuit requires Apple to pay an (unspecified) compensation with interest, attorney fees and an injunction against other monopolistic practices. If the litigation proceeds as a class action (and wins in court), it is likely that each consumer will receive a small compensation, considering the number of people accusing the company.
It is worth noting that Apple does not receive for free apps and services distributed through the App Store, and that the 30% fee charged on features sold through its stores, such as in-app purchases and subscriptions. In this sense, it is up to the developers to set a price for their already considering the rate taken by Ma.