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The “power” of the Xbox Series X and the technological innovations of the new Microsoft console

One of the elements that has appealed to the community concerns the introduction of SSD as a data storage element. The technology will obviously speed up the loading of games, allowing you to play without the typical loading screens. But that also means the ability to generate content on a larger scale, larger and more detailed worlds. The introduction of the SSD will also allow the use of the Quick Resume system, that is, the ability to summarize games almost instantly, something that even Xbox One offered in some games. But in the new console, this functionality may even apply when the console is restarted, said Larry Hyrb, responsible for Xbox Live, in his podcast.

There is also talk of optimizing latency in the player-to-console pipeline, such as the wireless controller, which takes advantage of bandwidth to offer more precise controls and greater response to inputs. The console will also take advantage of HDMI 2.1 connections for better image quality and fluidity. Obviously, all this makes sense when talking about a console capable of running games at 120 fps, breaking the barrier of the already excellent 60 fos from the previous generation.

Even with an initially reduced catalog, the Xbox Series X will be backwards compatible with all previous consoles of the brand, that is, Xbox One, 360 and the original. And, but to replicate the original experiences, the console will improve the framerate, the loading time and even adapt its visuals without the need for intervention by the producers themselves.

The interesting, and one of the novelties now presented, the Smart Delivery system. This ensures that regardless of the version chosen, you will always be playing in the best experience. Basically, if you have, for example, purchased the version of Halo Infinite for Xbox One, using it on the Series X will unlock its version or its optimization. This technology has already been supported by CD Projekt RED, the producer of The Witcher 3 and Cyberpunk 2077, which argues that players should not buy two versions of the same game. One version should then be updated for the next generation, leaving the tip for your next game to be intergenerational.

You will also be able to know the first games for the Xbox One Series X, in addition to other details already revealed from the console in December.