Whether for use as a useful tool or just for entertainment, many interesting examples of how ARKit is leading to augmented reality to a higher level.
And if you think that all categories within AR have already been explored, you may have forgotten about the ?terror? genre that, for some reason, people seem to love.
In two different videos, we can see the capacity of the framework Apple working to bring Samara, from the movie ?The Call?, to ?real life?; the first has more computerized effects, while the second can really provide real discomfort which in itself demonstrates the quality of the technology.
I reenacted a famous scene from 'The Ring' to bring #horror movies to life in AR # madewithunity #ARKit pic.twitter.com/fRU2ul56ki
– Abhishek Singh (@shekitup) February 21, 2018
I found a famous scene from ?The Call? to bring the #terror films to life in AR. #madewithunity #ARKit
Jurassic World Alive game
I want to stay away from Samara, but maybe seeing dinosaurs up close, as if they were real, must be a very nice experience.
And, according to the The Verge, this will soon become reality with the official game Jurassic World Alive.
Developer Ludia explained a little about what we can expect, saying that players will use a map to locate the dinosaurs and, with a drone inside the game, will be able to collect DNA samples. In addition, gamers will be able to capture, level up and battle their dinosaurs, and even take pictures of them.
The launch of Jurassic World Alive will be during the spring period in the United States, which comprises the end of March until June, and will be compatible with iOS and Android devices. If you liked it, you can put your email on the official page to be notified about the launch.
ARKit can perform many interesting feats, but Swedish artist Peder Norrby decided to join the facial tracking of framework and the 3D camera of the iPhone X. Thus, he created a typical illusion beyond peculiar.
In the video above, which shows an infinite tunnel reproduced on the iPhone X screen, it is also possible to see how the artist managed to make the illusion of optics work: first he tracks the position of the eye and then adjusts the image being displayed on the smartphone screen.
By tracking your eye position and adjusting the image displayed on the iPhone X screen, Norrby is able to create the illusion that you are looking down into a three-dimensional hole. In addition, with ARKit, the second part of the video shows species of towers exiting 3D jumping from the iPhone.
Certainly, ARKit will be and is already being applied to different areas of life. The last few examples below show how specific their use can be.
Real-time photogrammetry with #ARKit pic.twitter.com/4kqnI84ypa
– Tim Field (@nobbis) March 10, 2018
Real-time photography with #ARKit
Whatever photogrammetry is and what it?s for, a developer took the framework to achieve the effect in real time.
J Andrew Hart went further and created a tool to help other developers who want to use ARKit with different maps:
Ive been working on an AR Location toolkit for developers, built on top of ARKit. Im starting with Point Of Interest experiences. pic.twitter.com/6tXDnQaN2E
– Andrew Hart (@AndrewProjDent) February 22, 2018
I have been working on a set of AR localization tools for developers, built on top of ARKit. I'm starting with the Point of Interest experiences.
In the video example, it is possible to point to the horizon and the device recognizes points of interest, tourist attractions and also some information about those places, monuments or whatever.
Hart told the Cult of Mac The biggest problem with location in augmented reality is still the lack of precision of the GPS and the compass of the device, something that makes it very difficult the way everything ends up aligning.
Still, the result was quite interesting and, certainly, many map applications could make use of this tool.
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If all these examples are already amazing looking directly at the screen, imagine now when (or if) an Apple AR device, like Apple glasses, appears?
via Cult of Mac, 9to5Mac: 1, 2