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DOOM creator shares stories and talks about Steve Jobs' “quirky” personality

No matter how many biographies we read or films we watch about Steve Jobs, it is always a delight to know more about his paradoxical personality as a ?tyrant-charismatic?. What is not lacking in this world are stories (some or all traumatizing) with the co-founder of Ma; this time, who told some of his experiences with him was the creator of the successful game DOOM, John Carmack, who shared a (large) text on his Facebook about his relationship with Apple's genius.

As a teenager who admired Apple and then NeXT, Carmack said that when he was going to launch the first DOOM, he wanted to put the words ?Developed on NeXT computers? in his game. He then sent a request for this to be done, but Jobs's company promptly denied the request.

With a big smile and full of charm, Jobs suggested that we join our wedding.

After the title gained relevance, however, Jobs seemed interested in having his company name in the game, but Carmack had already given up, he thought it was cool to have exchanged emails with NeXT's own founder. The DOOM creator stated that, in his perception, ?Steve didn't think games were much,? and hoped they weren't as important to their platforms as they actually were.

After that, he had some opportunities to actually interact with the co-founder of Ma. Carmack said that he wanted to make Apple (after Jobs came back to the company) use OpenGL as a 3D graphics API and, therefore, had many discussions with Steve, who refused to adopt the technology: I have Pixar. Let's do something (an API) that?s really good. ?But still, Jobs?s personality is something he doesn?t forget:? It was frustrating, often, because he was able to speak with full confidence about things that were just wrong, like the price of the memory of the video cards and the amount of system bandwidth exploitable by the AltiVec extensions. ?

After some time and after some insistence, Jobs gave in and OpenGL was adopted by Ma, what Carmack considers "one of his biggest indirect impacts on the industry". In the video of the keynote below you can see that, in fact, Steve comes to give him the credit:

Check out from 2?35 ?.

Steve's quick personality seemed to be even more pulsating during the keynotes some of which Carmack was able to participate in, which seemed to be ?crazy fire simulations, with insufficient time to do things right and generally requiring heroic effort from many people?. A presentation was specifically kept in the memory of the DOOM creator and it was not exactly because he participated in it.

Once, my wife, then engaged, and I went to meet Steve at Apple, and he wanted me to participate in a keynote that would take place on the same day as our wedding. With a big smile and full of charm, he suggested that we join (the wedding). We refused, but he kept pushing. Finally, my wife responded with a suggestion that if he really wanted his John so badly, he should lend John Lasseter to his media company for a consulting day. Steve went from full charm to really fast ice. I did not participate in that keynote.

When Doom RPG and other mobile games were being developed, Carmack said he always told Steve that it would be great to have an Apple phone. On a Sunday, he says, Jobs called his home (incidentally, he doesn't even know how he got his number) to ask him about something, and he promptly replied, enthusiastic about the possibilities.

Among other stories, Carmack recalled the episodes he was on the side under the "roller coaster relationship with Apple", when he was in favor of native apps and against the web apps defended by Jobs, who said that "bad apps could take down cell towers "which, in fact, just meant that" (they, Apple) weren't ready ", but if I said just that it wouldn't be Steve, would it?

Disappointed, Carmack made some comments that ended up on the media and made him stop basically on Jobs' blacklist, who would have explicitly told staff not to give him early access to the iPhone SDK when everything was ready.

Many, say, ?complaints? have been made in the stories told, but the DOOM creator recognizes that, even so, much of what he today was due to the ?marks? that Jobs left in the universe.

The full story can be read on this Facebook page.

via MacRumors