Nreal's new virtual glasses use augmented reality to mirror the app you want, wherever you are
J imagined browsing through a feed from Instagram the size of your home wall? THE Nreal, a Chinese company founded in 2017, will do just that in a virtual reality glasses which, by the way, is lighter than the competition giants have been trying to produce for years.
The product in question Nreal Light, which is lighter just because its processing is performed on an external device, such as a marketed laptop them or the consumer's cell phone. The interface Nebula helps make the immersive experience more comfortable with support for, according to them, ?your favorite apps?. Discover, below, other features of the glasses that will reinvent your smartphone screen.
How it works
The glasses connected via a USB-C on the left stem and, next to the free app, Android becomes a trackpad that can open applications like Netflix, YouTube and Spotify. You can open and reorganize applications in the virtual environment, even if they are out of your field of vision, with the possibility of opening multiple simultaneously. So, if you take the device to sleep, when you put it back, the system remembers how you got the Nebula fixed.
To recognize the environment, h two cameras SLAM (acronym translated as ?Simultaneous Localization and Mapping?) on the corners of each lens. There's even an RGB camera to take pictures in real time, yes, as if your eyes take a screenshot. For iPhone owners or those who choose Nreal's portable computing unit, it remains to be seen how the device will work, since CES demos only happened on Android.
Even if you walk around with your 6-inch Android glued to your face, Nreal impresses: only 1080p resolution for each eye, and you feel like you're watching a TV up to 200 inches. And there is an integrated sound system, since the speakers offer ?360 sound?, which is common in augmented reality devices of this type.
Nreal for gamers?
In the CES demonstration, three titles were revealed, including the Zombie Bomber AR (zombie bombers), Kingdom of Blades (slasher based on waves of enemies) and the Arcade Fight (sidescroller arcade style). The diagonal viewing angle of 52 assists in the task of immersing the gamer, even if the great highlight of the device is not this.
Another benefit is that it accepts hybrid "Switch type" controls, like the Black Shark, for about R $ 360, to comfort gamers who need a joystick and physical buttons. Finch devices are also compatible, so if you're already used to gaming and gaming controls virtual reality, the step for R.A. will not be that big.
Thinking about the robustness of the device minimalist, we have very clear pros and cons: it is very light (weighs 88g) and does not tire the user, however, it is a huge obstacle for those who have vision problems and already wear glasses. There is no specification for each type of prescription glasses, but in CES itself there was a case full of lenses that could be attached to the front of the device via hands.
The mixture of 3D environments with blocks displaying 2D images, which would be the flat screen of the applications, creates this virtual ecosystem that resembles the HoloLens 2, for example. A highlight that brings Nreal even closer to Microsoft's glasses eye tracking (eye tracking) of 7invensun, which dispenses with the use of physical controls and is completely based on vision. This last highlight will arrive, according to them, "in the future".
One more utility is the application shopping, which displays full-scale models for viewing in 360, with the right to the price. Technology still similar to what we see today, with models that look more 3D arts than ?real items?, so for this point you?re even better off relying on face-to-face purchases.
An important observation when talking about augmented reality is the fact that the technology itself is still crawling, either in Nreal or in the HoloLens duo. Nreal's field of view, for example, is still half of what augmented reality immersives provide, being only a small fraction of its vision. The Oculus Rift and HTC Vive have similar resolution (1080 × 1200 per eye), but an angle of 110 degrees of view. This is even more impressive if we consider that our view covers the double that.
Finally, Nreal claims that the product works with any Android with processor Snapdragon 855. That is, devices like the Galaxy S10, Google Pixel 4 or the OnePlus 7. The pre-sale of the glasses has been in place since November, with the developer kit on the company's website, for US $ 1,199 (or about R $ 4,800 in direct conversion). Only the glasses will be around 500 dollars (2 thousand reais), being sold sometime between March and June this year.
And you, do you think the investment is worthwhile or do you prefer to wait for the future of R.A.'s glasses?