Listening to music on your mobile phone has become a good business, as apps for downloading and storing songs and an increasing space on devices allow you to have a complete library without the need for a separate player.
In Android 4.1 (Jelly Bean), this experience will be even more interesting as the operating system is being set up to get the most out of the audio, improving the quality and the way you listen to them (from ever better apps) , but even the delay between touching the screen and the start of sound reproduction.
In the case of audio players, such latency is the delay between an action (such as pressing Play) and the system reaction (playing the music). At Jelly Bean, she undergoes an incredible reduction, trying to make sound-related actions almost happen in real time. And decreasing latency doesn't just mean changing a part or tweaking a configuration, but changing an entire existing system in hardware and operating system.
In the case of Nexus 7, Google's tablet has a latency of 12 ms (milliseconds) compared to 100 ms when it runs Android 4.0 (Ice Cream Sandwich). With the company increasingly betting on this area, lowering the number to 10 ms or even less can be a matter of time.
In addition, APIs so far seem to lead to better quality audio, whether in authoring, editing or simply sound reproduction applications. IOS is a great example in gadgets, while Windows also has great results on desktops.
The changes may seem miniscule, but they make a difference to audio program developers, musicians who use functions more professionally, and ultimately even to those who just listen to one or another song on the device.
From now on, USB audio cables will be supported by Android devices. HDMI will already have multichannel, which would make it possible to install complex and powerful sound systems from the operating system.
Finally, better sound processing and recording also seems to feature in Jelly Bean, definitely opening the space for big audio apps to invest in Android going forward.