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Vulkan increases up to 30 FPS Mad Max for Linux compared to OpenGL

It is too early to say how far Vulkan can go, because there are no games developed directly with it yet, and honestly, he also seems not to be completely ready for the market, yet it is good to note what he is already able to do and between We, the results are encouraging.

It is too early to say how far Vulkan can go, because there are no games developed directly with it yet, and honestly, he also seems not to be completely ready for the market, yet it is good to note what he is already able to do and between We, the results are encouraging.

Vulkan API vs OpenGL Diolinux Recently, Feral Interactive, the leading developer of games originally developed for Windows for Linux and Mac, released on your Facebook page who had developed a patch for Game Mad Max that would allow it to run with the Vulkan API instead of OpenGL on Linux.

Using this tutorial I was able to make a comparative test between OpenGL and Vulkan on Ubuntu 16.04.2 LTS with the 3GB GTX 1060 card.

Test Hardware Summary:

– i5 3330

– GTX 1060 3GB

– 8GB RAM 1600 DDR3

– 1080p 60Hz monitor

– Driver Nvidia 375.39

From what I could see, the game had better performance on Nvidia 1000 line cards, in earlier models the noticeable gain, which once again reaffirms the point that Vulkan is a technology for the future. Based on the GTX 1060 demonstrated in the video and the gain gained, we can get a sense of how the graphic API can make a difference.

If you have the game on your Steam and also tested, share your results with us through the blog comments, inform your hardware and the version of the drivers used, of course, the result obtained.

See you next time!

_____________________________________________________________________________ See any errors or would you like to add any suggestions to this article? Collaborate, click here. Founder of blog and channel Diolinux, passionate about technology and games.

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